Sunday, August 29, 2010

week 5 ~

According to Lent (2000), what place does animation occupy in Asian societies?

1. Animation was fitted to Asian societies and their mass media. The cartoon film can show the history of the country, to teach the children from the childhood.

2. in economic area, animation can get a huge price for the country. Like Hong Kong developed the Disney them park: this park was” expected to generate a net economic benefit of US$19 billion over forty years, an annual increase of three million tourists, and ninety-five thousand low-skill jobs”

3. Animation and other media become a symbiotic relationship, they existed in the Asian countries, like manga, television drama, theme song and so on.

What is the ‘shojo’ and how does it often function in anime?

Shojo means “young girl” in Japanese. This kind of manga plays an important role in Japanese manga area. In Wikipedia (2010), the traditional shojo manga is focus on the readers from 12 to 18. sometimes some manga is created for the young girl from 6 to 12, or the lady from 18 to 25.

The shojo manga all describe the love story. The heroes are handsome and rich; the heroines are cute and brave. In the end of the story, there will be a happy ending. In every kinds of manga, the shojo manga can give readers a comfortable world.

I read shojo manga from my high school. In the rest time, reading this easy manga can make me relax. So the shojo manga is also a story which can easily understand. When you read it, you will have a good mood.

In anime, shojo is also an important part. Shojo can attract the girl who aged from 6 to 18. In the story, love is wonderful. This is what the young girl wanted.

Reference

Lent, J. A. (2000), Animation in Asia: appropriation, reinterpretation, and adoption or adaptation. Retrieved August 27, 2010, from http://www.latrobe.edu.au/screeningthepast/firstrelease/fr1100/jlfr11c.htm

week 4 ~

How does the fantasy genre relate to modern media such as video games?

In the past years, the fantasy area relate to modern media become a successful part in the world bestseller rank. The video games always use fantasy theme to attract the players’ attentions.

Why do these themes of games attract the young people? In these games, they can have a world which is fantasy. This world owes to them.

The roots of the Fantasy genre are linked to myths and sagas. The video games all followed these themes. So the roles of the fantasy games especially the Role- Playing Games are always heroes, sorcerer, dwarf, or whatever.

The game developers like use the fantasy story to develop their games. They developed the story, roles, items and any other elements in an unlimited way. Because of the word “fantasy”, the game developers always use an interesting way to introduce the games. They use their strong imagination to tell some magic, beautiful story. Like the game final fantasy, the most attracted thing is not the beautiful role, but the fantasy story.

So fantasy for modern media is like the stars for the sky. The shining things are not only the things themselves, but also the things which can color them.

Why does the religious right in the US condemn fantasy, according to Cockrell (2004)?

1. For the mainstream Christian parents, after reading the fantasy story, their children always thought they have imaginary friends. They worried about this thing, and this is a reason why they condemn fantasy.

2. the fundamentalist Christians thought the fantasy can entice their children. The children will believe the witches and occult practice. At that time, the god’s law will be the contrary thing. They don't want this thing happen. So this is the second reason they condemn fantasy.

3. the American Christian believe that the miracles in Bible are true, even they also have some fantasy thing. They insist that the” fiction must conform to perceived fact, and when it does not, strange contortions arise”.

On what grounds does Cockrell defend fantasy literature, using Harry Potter as an example?

Just use Harry Potter as an example, in Cockrell (2004), Cockrell thought “Harry Potter is big business”, and she support some opinion to defend fantasy literature.

1. Harry Potter is close to our life. So the fantasy story is from the life, and better than life. After reading the story, the children began to have their own imagine to” rebel against parents, to question their values, to assume power for themselves”. The story of fantasy is the “fragment” of our life. Someone like it, and others do not like it.

2. The fantasy world is just the world we live. In Harry Potter, the latter can arrive anywhere to find Harry. So if you want to find the magical world, you will find it. No one can stop you.

3. Rowling said the magic in Harry’s world is just a skill to be mastered; it is not about any religion or theology. So the fantasy literature itself is just story, a imagine world. If you are attracted by the story, it just can say that, you are easy to be deluded.

reference

Cockrell, A. (2004). Harry Potter and the Witch Hunters: a social context for the attacks on Harry Potter. The Journal of American Culture, Vol 29, No 1

Week 6

According to Napier,how does this anime problematise traditional (or conservative) constructions of gender, class and race? 

Princess Monoake is a complex mix of traditional Japanese spiritualism, class concerns and offers an altered perspective of Japanese history. Although the film appears to be set in 1500's Japan, it delves into fantasy, with the literal existence of natural "gods" and magic. 
Princess Monoke brilliantly touches on the progressiv and societal concerns of that time period (still often modern day concerns) of mans domination of Nature, the increase in technology and the loss of spiritualism. Oddly, the film delves away from the usual characters seen in traditional Japanese history, such as the samurai and aristrocratic classes,instead choosing to focus on more common people, who Japanese history largely ignores.Cavallaro (2006) says-"In contrast to idealised myths of harmony, progress and an unproblematic homogenous people, ruled by a patriachal elite , the film offers a vision of cultural dissonance, spiritual loss and environmental apocapypse." 
Its strange that the director chose to portray a divided Japanese society. It almost seemed that the headstrong female characters were in a way responsible for the breakdown of the society, though this is open to interpretation. Although, the protaganist of Lady Eboshi (a strong militiristic Matriarch) did seem to defintely be responsible for the some of the main atrocities carried out in the film, acheiving a form of demonisation regardless of intention. 

At one point a male character apologises to another male about the behaviour of the females, who were acting loud and obnoxious. This still seemed to me that the film was blaming the sad state of society on the loss of traditional values. The film also associates more positive female characters with nature and spirituality. This returns to a traditional Japan, where females were "natural" objects of beauty and piousness, rather than headstrong confident women.

Cavallaro (2006) states that Princess Mononoke captures traditional themes-"ranging from the notion of the emperors untouchability, to the traditional iconization of the feminine."

Finally, with reference to Cavallaro (2006), what distinguishes Mononoke technically as being – it is generally agreed – a great work of anime? 

The unique blend of societal themes that i mentioned in my answer to the first question, as well as the format of anime's unrivalled ability to blend fantasy and reality, are truly what quantify Princess Mononoke as a complete sucess. Cavallaro (2006) says that more traditional media or live action film- "...could never as effectively interweave serious political concerns and purely imaginary elements without somehow sacrificing either its realism or its fantastic dimension." 


Napier, S (2005). Anime: From Akira to Howl's Moving Castle. Hampshire: Palgrave Macmillan


Cavallaro, D (2006). The Anime Art of Hayao Miyazaki. London: Macfarland and Company

Week 5

According to Lent (2000), What place does animation occupy in asian societies?

Anime occupies a very prominent role in several Asian societies, where it is considered an integral part of mass culture. It often incorporates more traditional themes and ideas, that can appeal across age groups and demographics. Lent (2000)"Anime is a popular cultural form that clearly builds on previous high cultural traditions."
Anime covers a broad spectrum of genres unto itself. From post apocalyptic thrillers, to Dramas, through to content aimed at younger viewers. I believe this allows a broad range of people in Asian societies to enjoy Anime, especially in japan where Anime is perhaps their chief cultural export.

Lent (2000)"Anime clearly appears to be a cultural phenomenon, worthy of being taken seriously, both sociologically and  aesthetically."
Because Anime takes on sometimes complex genres such as sci fi, horror and drama; this allows the narrative and storyline to be far more complex than other cartoon formats in the west.
 "The issues it (Anime) explores often in surprisingly complex ways, are ones familiar to readers of contemporary "high culture" literature.." Lent (2000)



Looking at Napier and Cavallaro (2006), discuss how anime is culturally ‘located’ – in the East or West, or somewhere else? 

Although Anime has its roots in Asian countries (mostly Japan), Anime has been influenced by western culture since it existed. Recently- with the continuing and increasing popularity of Anime in western countries- western media has slowly taken up the influence of Anime, as anime establishes itself as a global media and art form.
So it could be said of Anime that it occupies a unique cultural centre, whose origins and base of operation are in Japan, but whose cultural identity lies somewhere in between the borders of West and East. Anything from themes, plot, character race, technology and the ideologies prevalent, can be east based, west based, or a varying mix of both. 
"Despite its indisputably Japanese origins, Anime increasingly exists at a nexus point in global culture, this position allows it to inhabit an amorphous new media territory, the crosses and even intermingles national boundaries."Napier

References

Lent, J.A, (2000) Animation in Asia: appropriation, reinterpretation, and adoption, or adaption. Retrieved 21 June 2006, from AnimeResearch.com


Napier, S (2005). Anime: From Akira to Howl's Moving Castle. Hampshire: Palgrave Macmillan

Wee Six

How does it familiarise its historical setting according to Napier (2005)?

According to Napier (2005) conventional ideas about japanese history at the time of the Muromachi period (fourteenth century) are turned upside down, with the conventional ideas of that era, of which were (tea ceremony, noh theatre & zen inspired landscape gardens) all getting shelved and replaced by marginals of history, the likes of women, outcasts and according to Napier (2005) the kami (ancient god of japanese people who embodied or were linked to natures forces) who were are the most unlikely to be adopted out of the pre mentioned group.

According to Napier (2005) how does this anime problematise traditional (or conservative) constructions of gender class and race?

Napier (2005) discusses how this anime challenges the typical gender and class roles an audience would expect the characters to portray. In this anime the females are powerful, strong willed and able to command, whereas in Japanese history this is not the way things would be. Murase (as cited in Napier, 2005, p. 240) suggests that Miyazaki could also be toying with gender boundaries under the guise of the nature/ culture dichotomy. Napier (2005) mentions how elitist Japanese history consists of the all powerful Emperor and his court however in Princess Mononoke, Miyazaki has subverted the traditional ideas on history, asthetics and gender relationships by giving power and authority to females one of whom is a wolf and the other a leader of a weapons manufacturing community of which their memebers are affected by lepprossy a disease usually linked to outcasts of a community.

Week Three

How does Attebery (1980) define Fantasy? Find at least five definitions.

Attebery (1980) defines fantasy in different ways. These are five definitions for Fantasy in the article.
 Any narratives which includes as a significant part of its make-up some violation of what the author believes to be natural law—that is fantasy (Attebery, 1980. p.1).
 W. R. Irwin has pointed out that the primary feature, without which a work cannot simply be fantasy, is 'an overt violation of what is generally accepted as possibility.'" (Attebery, 1980. p.1).
 "Fantasy invokes wonder by making the impossible seem familiar and the familiar seem new and strange." (Attebery, 1980. p.2).
 "By demanding a straightforward treatment of impossible characters, objects, or events, we can distinguish between fantasy and related genres."(Attebery, 1980. p.1).
 Another definition Attebery uses in his article is that of J. R. Tolkien (1965) that fantasy is, "founded upon the hard recognition that things are so in the world as it appears under the sun; on recognition of fact but not slavery to it." (Attebery, 1980. p.1).
These are all explanations for fantasy Attebery have given out for Fantasy.

How is science fiction different from fantasy, according to Le Guinn: ( http://www.ursulakleguin.com/PlausibilityRevisited.html)?
From the online material, Le Guinn (2004) says science fiction is a branch of realism, so therefore different from fantasy, which may have some version of reality as its base, but also creates its own worlds. Science fiction is different because it uses the real world but adds something unreal or new to it. Some science fiction invents the past, different from how it was in reality, as in Philip Dick's Man in the High Castle where Germany and Japan won the Second World War, though we know they did not do so in reality.
Also, Le Guinn (2004) defined Science fiction in a general way, she says “Most science fiction pretends that the future is the present or the past, and then tells us what happened in it.” Also she says that’s because people know the future is a plank page. The imagination can write anything people like.
Le Guinn (2004) states Science fiction has the potential of mythology, and she has made an example of Shelley's Frankenstein, and considers science fiction is also modern fiction.
Le Guinn (2004) also has given a very direct definition of fantasy. She says fantasy is more direct it’s fictionality than science fictions or realism, because it’s more radical. Also, Le Guinn says fantasy its more shamelessly fictive.
Reference List:
Atterbery, B (1980). The fantasy tradition in American literature: From Irving to Le Guinn. Bloomington Indiana.
Le Guinn, U. (2005). Plausability Revisited: Wha Hoppen and What Didn't. Retrieved from internet source: http://www.ursulakleguin.com/PlausibilityRevisited.html

Saturday, August 28, 2010

Week 6

What are the underlying thematic of Princess Mononoke?
Princess Mononke is a master piece of Hayao Miyazaki which was finished in 1997. The theme for this anime is that people should protect our enviroment, especially the forest because it is not only good for human beings and also for other creatures such as animal and plants. When people try to harm the forest, the forest and the creature who live in there will stand up and get back to our humans. As a result, man and other creature should try to live together, live in peace and help each other.

Week Five

Is anime a genre or a media?
Anime, defined as "A style of animation developed in Japan, characterized by stylized colorful art and often adult themes"(Answer.com).As far as I am concerned, anime could both a genre and a media.When people read the anime on a book, it is a genre whereas when people see a film or an anime program then it is a media.

Is it a branch of film or another mode?
Anime can be a branch of film and it can also be a genre like I mentioned above.There are many films which were based on anime,especially for Japanese one, for example, Princesse Mononoke;Nausicaa and The castle of the cagliostro.They are very famous because of their story line,implied meaning, espeicially Miyazaki Hayao.He is very famous because of his animes. Most of his works are about protecting our environment,which is a popular topic because it is a serious issue to be discussed and soved. In addition, the appearance of his pieces is beautiful.

How different is anime across Asia (ie,China and Japan)?
Anime has been created since the early 20th century in Japan and other Asian countries such as China. However, the anime in these two countries are not the same,in fact, they have some diferences.
First difference is that Japanese anime mostly based on books whereas on the other hand,Chinese anime are mostly based on stories or fantasies.Calabash Brothers;The Monkey King Quest for the Sutra; The Tadpoles Look For Their Mommyare thre of the most famous anime stories in the past ten or twenty decades.
Another difference is that some old Chinese anime is drawn by handbrush and Chinese ink. The Tadpoles Look For Their Mommy is a good example for this.
The last difference is that nowadays, the Chinese anime is not as good as before. It is getting boring and meaningless,and technologically,Chinese anime is lack of technology. On the other hand, the Japanese anime is still very good and their technology is still advanced.

Week three

Five definitions of "Fantasy"
First of all, Attebery defines "Fantasy" as "Any narrative which includes as a significant part of its make-up some violation of what the author clearly believes to be natural law". for example,flying elephants;dragon; speaking donkey and cookie man don't exist in ral life.Those things are one of the keys for a fantasy.In addintion,he also thinks that fantasy is a game of sorts, and it demands that one play whole-heartedly, accepting for the moment all rules and turns of the game.
secondly,fantasy needs consistency. Readers and writers are committed to maintaining the illusion for the entire course of the fiction. Tolkien refers to this commitment as “secondary belief”(J.R.R.Tolkien.)
Furthermore,E.M.Forster speaks of the reader of fantasy as being asked to “pay something extra”and W.R.Irwin defines A narrative is a fantasy if it presents the persuasive establishment and development of an impossibility, and arbitrary construct of the mind with all under the control of logic and rhetoric.”

Reference List
Attebery, B. (1980). The Fantasy Tradition in American Literature: From Irving to Le Guin.Bloomington: Indiana University Press,1980,1-10.

Thursday, August 26, 2010

Answer for week one

I don’t think that comics are only for children or adult. Comics can make people laugh and give people good mood when they feel upset. And also, people will have a better emotion and energy after watching comedy, so that they can work and study harder with a positive attitude. Children watch comedy because it makes them laugh, as well as the world in theirs is simple, as so does the world in comedy. Adults watch them because after the show, they can still believe the world is good, although there are always issues and matters in their lives. Comics van give them courage and strength to overcome problems. As a consequence, comics are suitable for both children and adults.

Tuesday, August 24, 2010

Week 6

What are the underlying thematic of Princess Mononoke?

  • According to Napier (2005) the main theme in this anime is “that of ‘extermination of ghosts’” (p.234).

  • Another theme is vengeance (Napier, 2005). In the anime, I noted:

  1. the revengeful boar turned demon at the beginning of the anime wanting revenge against humans for being shot;

  2. the gods of the forest wanting revenge against humans for destroying their forest. This is particularly noticeable between San and Lady Eboshi;

  3. the widows of Iron Town wanting revenge against San and the gods for killing their men folk;

  4. the revenge held by the inhabitants of Iron Town against the gods of the forest for particular reasons, for example, against the apes for replanting the trees during the night, so slowing ‘progress’;

  5. I think Lady Eboshi is also vengeful in wishing to destroy the forest spirit as the gods are stopping her from advancing her plans. As she states at one point in the anime, by killing the heart of the forest she would have access to the land which she describes would be “the richest in the world” (anime: Miyasaki, 2006).

  6. the forest spirit could be considered ‘thoughtfully revengeful’, though not in a violent manner, in the act of not curing Ashitaka of his curse when he is injured.

As the different levels of vengeance play themselves out, I have to note here that the gods seem to ‘play fair and honourably’ in battle while the humans come across as extremely deceitful and treacherous. Examples: the humans set alight bonfires to negate the animals’ sense of smell. They cut down trees to entice the gods out of the forest. They blow the boars to smithereens. The idea of the one-on-one battle, pitting one’s strength against another, disappears. Also, the humans dress up in boar skins so the blind boar will lead them to the spirit. As injured as the old boar is, they creep up on him and attack him when San is not looking. Perhaps, worst of all, they shoot the innocent forest spirit for its head for their own self-interests. And this is what seems to be the conflict: vengeance of the gods to protect as opposed to vengeance of the humans in the face of not being able to get what they want (greed?).

The gods don’t stand a chance against the humans’ technology. This is an interesting perspective: of humans being more powerful than gods; of believing there is no place for gods; where profits have become their ‘god’; Iron Town as an ungodly place where humans believe in themselves for their survival and do not work in conjunction with the gods/nature for their survival; and Iron Town representing a new era which has no place for ‘old’ gods. As Miyazaki (as cited in Napier, 2005) states, in this new era “people changed their value system from gods to money” (p. 237).


How does it ‘defamiliarise’ its historical setting, according to Napier (2005)?

Miyazaki sets the anime in the Muromachi period but alters what people anticipate this period setting will involve, for example, Napier (2005) states:

  1. the story is set away from the urban centre of high culture;

  2. the anime does not present the usual opening sequence of either “samurai battle or courageous peasants resisting warlords” (p. 234). Instead, the anime starts in a wilderness where gods dwell and the conflict is between humans and gods;

  3. the weaponry for the film is not swords but guns;

  4. the anime is not a strict depiction of the historical period, nor does it depict this period in the usually expected nostalgic manner;

  5. concepts of reality are unbalance by including fantasy and through nature taking on supernatural qualities;

  6. the forest is not any particular forest, but “a buried archetypal memory” (p. 242) that does not fit the accepted orderly concept of garden within the era the anime portrays; it is not a tamed place, but wild;

  7. The Iron Town setting is a weapons production site and in so being embodies far more underlying implications than if it were a mere industrial site.

According to Napier, how does this anime problematise traditional (or conservative) constructions of gender, class and race?

  • Gender

Women are shown in roles other than the traditional role of “long-suffering and supportive” (Napier, 2005, p. 233) with the usual “sweetness and cuteness” (Napier, p. 238) attached to females in Japan being absent. They take on what is considered to be the usual male orientated roles and upset the Japanese idea of linking women with nature, this link usually being one that epitomizes “traditional harmony” (Napier, p. 241).

For example, Lady Eboshi is an apparently single, independent woman who rules Iron Town and is capable of leading her ‘fighters’ and using weaponry with no need for a man to speak for her (Napier, 2005).

For example, the wolf mother is not the expected “cuddly” (Napier, p. 239) creature, she also kills her opponents.

For example, San (spelt Sen in Wrght, 2005) fighting the humans. Personally, from my cultural perspective, I didn’t see anything extraordinary in her doing so. There are many instances in history worldwide where women have been forced to take up arms to protect themselves and their homes.

The female protagonists (Lady Eboshi, San and Moro) outnumber the male protagonists, (only one being Ashitaka, the hero) (Napier, 2005).

  • Class

The usual classes are not centre stage (for example, samurai and the court). Instead the anime sets marginalized classes centre stage, for example, ex-brothel workers and others who would be shunned by society, such as lepers (Napier, 2005).

  • Race

The film incorporates characters who are not Japanese, for example, Ashitaka who is Emishi, but who represents Ainu (Napier, 2005; Wright 2005). Other characters in this category, I noted, include those of his village, his sister, old wise woman, old wise man, etc.

However, in Princess Mononoke, I think another problematising factor which Napier (2005) does not mention is the way the monk, Jiko, is portrayed. Instead of this religious person representing the usual traits of wisdom, humility, as walking a ‘love walk’ with others’ interests at heart and caring for the environment and having an anti-violence stance, he is portrayed in quite a different light. He is the representation of the human's religion opposing nature’s version of religion with its gods. More interesting still, is the way Jiko continues the human propensity for deceit, even being a monk. Cavallaro (2006) states “he nonetheless has no qualms in talking Lady Eboshi into killing Shishigami and obtaining the god’s head” (p. 124).

But this comment infers Lady Eboshi is malleable to a glib talker. I don’t think so. It is quite clear in the anime that Lady Eboshi accepted the monk supplying guards for Iron Town at a time when it needed reinforcements from outside hostiles. The negotiated price for these extra reinforcements was the head of the forest spirit. She is acting out of self-interest here. She wants to kill the heart of the forest anyway, so giving away its head isn’t too big a price, really.

Napier (2005) also discusses Lady Eboshi in light of “her nurturing capacity” (p. 246). I don’t see this capacity in this character. Yes, she has given the diseased and ex-brothel women a home, but by assisting these people, is assisting her own interests. These ‘outcasts’ form a cheap, willing work force who are happy to build a society where they are accepted. And these ‘outcasts’ she supposedly nurtures hold extreme loyalty to Lady Eboshi for her taking them out of their desperate past lives. The ex-brothel women are ready to die for her. She is their ‘idol'. They see her supposed kindness towards them as unselfish, but I think she’s a lady on a personal mission and is using the wretched for her own ends. She is quick to apologize when wrong, but was ready to leave men to drown in the river in her haste to get back to Iron Town and was happy to continue her mission of killing the forest spirit and leaving the women of Iron Town to their fate against Lord Osano. As she states, they can take care of themselves, there is nothing she can do for them. So much for backup when you need it. Where was her loyalty, her ‘nurturing capacity’ for these women when she had slaughtering of the forest spirit on her mind?

Also Lady Eboshi, at the end of the film, is described by Napier (2005) as being a “now penitent Eboshi” (p. 236). I certainly didn’t see Lady Eboshi in this light. She was injured after being bitten by the wolf. Under these circumstances, of course she would be crestfallen, who wouldn’t be? And in addition to being wounded, everything she has worked for has been destroyed. And, yes, she was ready to thank Ashitaka for his assistance, but she states she will rebuild a better town. In what exact way is it going to be better and for whom? As the audience we don’t know, we’re not told. So, we assume she is penitent? But her idea of ‘better’ might be to destroy the forest at an even faster rate, or worse. I suppose now there is a man around, Ashitaka, who wants peace between the gods and humans, and who is ready to help rebuild the town, her misguided female motives will be amended by male influence.

Interesting to note Wright’s (2005) comment that Ashitaka is “suggestive of the Ainu or other groups that, like the forests, were pushed back by the growing Yamato civilization” (p. 11). Now it is possible to better understand why he wants to help the forest gods and for the forest to survive. He understands their predicament. His motivations thus go far beyond his love for San.


Finally, with reference to Cavallaro (2006), what distinguishes Mononoke technically as being – it is generally agreed – a great work of anime?

Briefly, it is the use of computer technology and specifically designed software which has turned Princess Mononoke into a noteworthy anime. The ainime uses “computer graphics that could be seamlessly integrated into cel animation” (Cavallaro, 2006, p. 126). But apart from this, the film also incorporates a high standard of “noncomputerized animation techniques” (Cavallaro, p. 130). The use of these approaches work in harmony in this anime.

Did anyone note the use of silence in Princess Mononoke? As Ebert (as cited by Cavallaro, 2006b, Week 5) states, “silence plays an important role in Japanese animation” (p. 17). When the forest spirit appears there is silence which is a stark contrast to the fighting, the daily troubles and the negative emotions embodied in the rest of the story. Silence equates to the forest spirit’s world. It is a being whose only defence is to wrap guns in flora. When the forest spirit comes to heal Ashitaka’s wound, for example, we are forced to listen and Miyazaki allows us the sound of a drop of water falling. The little things that we, as humans, in our hectic busy lives may not notice.

As a final comment: there were large tracts of forest, but I didn't notice any birds? What are forests without birds?

References

Cavallaro, D. (2006). The anime art of Hayao Miyazaki. (pp. 120-130). London: McFarland & Company.

Cavallaro, D. (2006b). Frame of Reference. In The anime art of Hayao Miyazaki (pp. 15-28). London: McFarland & Company. [From Week 5 Critical Reader.]

Miyazaki, H. (Director). (2006). Princess Mononoke. Tokyo: Studio Ghibli Productions.

Napier, S. (2005). The anime: from Akira to Howl's Moving Castle. Hampshire: Palgrave Macmillan.

Sunday, August 22, 2010

week 3~

How has fantasy as a genre been defined? Find at least five formative definitions in Attebery (1980).
What is fantasy? When someone mentioned fantasy, the first thing you bring up in your mind must be the elves, fairies, vampires, or the battle of two heroes, the fancy journeys……
I gave fantasy a easy definition: fantasy is a long narrative story, with unconstrained imagination.
In Attebery(1980), Attebery define fantasy is “any narrative which includes as a significant part of its make-up some violation of what the author clearly believes to be natural law”. It can use various ways to realize the nature: the impossible thing existence; the magical objects are revolved; or any other thing we can’t visualize.

Attebery also followed up with some definitions:
Tzvetan Todorov defined fantasy “the hesitation experienced by a person who knows only the laws of nature, confronting an apparently supernatural event.” His fantasy is called “marvellous”, “in which characters are confronted with unquestionably supernatural happenings.”
Eric Rabkin defines fantasy a “limited” “equally subgroup”. He thought fantasy is not the accepted model of the world, but the “model generated within the story itself.”
E.M. Forster speaks to the readers to “pay something extra”. Here, the definition of fantasy becomes “a game of sorts, and it demands that one play whole-heartedly, accepting for the moment all rules and turns of games.” This is the extra payment, called “wonder”.
W.R.Irwin define fantasy “an overt violation of what is generally accepted as possibility.” In his description, fantasy is a narrative. It presents the “persuasive establishment and development of impossibility, an arbitrary construct of the mind with all under the control of logic and rhetoric.”
Last one is the definition of J.R.R.Tolkien, he said the fantasy “founded upon the hard recognition that things are so in the world as it appears under the sum; on recognition of fact but not slavery to it.”

What are some archetypes (e.g. common character types) of fantasy fiction?

The Hero and heroine
Usually, in fantasy fiction, the hero or heroine always everyman. They don't have magic or good skills, like Harry potter. In the beginning, they don't know what will happen in their lives, they have a quiet life. But when they notice the big thing what will happened, they become strong, and finally get the last win.
Another kind of hero is just hero; he has become the hero in his tribe. The fantasy journey will happen after the disaster of the tribe. The hero begins his way to find new hopes.
Imagination character
Sometimes, elves and orcs, fairies and dryads, vampires and werewolves, are all the archetypes of fantasy fiction. In some science fiction, the alien is also the character the write descript.

Reference: Attebery, B. (1980). Locating fantasy. In The Fantasy Tradition in American Literature: From Irving to Le Guinn (pp.2-9). Bloomington: Indiana U P, 1980.

Friday, August 20, 2010

Week 5

Week 5

Is anime a genre or a media? Is it a branch of film or another mode?

Anime is the name given to animation produced in Japan or in the Japanese style, once known as “Japanimation”. Animation is original from Japan. The world outside Japan regards anime as "Japanese animation".
Anime is not just a genre or a media. It is a complex medium. As Napier (2005) considered “Anime is a medium in which distinctive visual elements combine with an array of generic, and philosophical structures to produce a unique aesthetic world.” (Napier, pp. 10) Anime created by manga (graphic novels), use cartoons to express. It is a combination of cartoons and manga.

I think it is difficult to defined anime is a branch of film or another mode. Anime is basic on manga. There is not real human in it. However, in my opinion, we can consider it is a special kind of film. Because from the type of expression, the length of time as same as a movie.

Is it a high or low cultural genre/media, according to Napier (2005)?

Accord to Napier (2005), he considered anime is not a high or low cultural genre/media, it mixed high and low cultural together. He considered “Not only does the medium show influences from such Japanese traditional arts as Kabuki and the woodblock print (originally popular culture phenomena themselves), but it also makes use of worldwide artistic tradition of twentieth century cinema and photography.” (pp.4) As a form of popular culture, anime is important in Japan, but it doesn’t have the same status in Western, like in American, even anime’s popularity has grown enormously in the last decade, it is still not the mainstream. However, anime is far more important in Japan than in the West, is truly a mainstream pop cultural phenomenon. And is also a useful mirror on contemporary Japanese society. (Napier, 2005)
“Anime texts also explore history in contemporary society.” (pp.12) For example, Princess Mononoke through the mixture of fantasy and the fact reveals the problem of relationship between human being and nature.
Napier classified anime to three major expressive modes-- apocalyptic, the festival and the elegiac. He showed “the three modes used to examine anime are ones that go beyond any distinction between ‘high’ and ‘low’ culture or beyond any nation-specific site to illuminate in a timely fashion some of the major issues of global society at the turn of the millennium.” (pp. 14)

Reference

Napier, S. (2005). Why anime? In Anime: from Akira to Howl’s Moving Castle (pp.3-14). Hampshire: Palgrave/ Macmillan.

Thursday, August 19, 2010

Week Five..Anime

Week Five
Is anime a genre or a media? Is it a branch of film or another mode?
In my own opinion anime is a medium which covers many genres, such as history, romance and science fiction. I mention this because I have watched many anime such as “My Neighbors the Yamadas from Studio Ghibli which I found to be a delightful and amusing story about a Japanese family going about their everyday lives and then at the other end of the spectrum watching Barefoot Gen a story about the dropping of the atomic bomb on Hiroshima in 1945 a film that would reduce many viewers to tears. I think (Napier, 2005, p. 12) sums up anime by saying “Indeed, anime may be the perfect MEDIUM to capture what is perhaps the overriding issue of our day, the shifting nature of identity in a constantly changing society”.
Anime: branch of film or another mode?
As to whether anime is a branch or mode of film, I think it comes down to personal opinion, which may be deeply influenced by one’s fondness for anime. I myself see anime as more than just a branch of film so maybe mode is a better description? (comments)
According to Lent (2000), what place does animation occupy in Asian societies?
Lent (2000), mentions how anime within Asian societies has occupied areas such as media, where the Government of the time has been able to rally together the support of the people through political campaigns using anime. Furthermore Lent (2000), also discusses how anime has also found its economic niche within certain parts of Asia through the enticement of foreign studios which bring in foreign money and technology all of which are advantageous to the economy.
In regards to the previous question: How different is this across Asia (ie comparing China and Japan)?
When looking at anime and its past history within China, the Chinese Government has viewed foreign animation with suspicion and according to Lent (2000), have now and again banned foreign anime in favor of their own anime, considered to be more in tune with China’s cultures and values. Lent (2000), also mentions how American animation has in the past been withdrawn from screens in response to trade wars between China and the USA. On the other hand Japan’s anime companies have, according to Lent (2000), gone into partnership with the USA so as to lessen the effects of the economic downturn of the 1990’s. Lent (2000), mentions the partnership of Walt Disney International (WDI) and Japan’s Tokuma Shoten Publishing Company.NB. I really enjoyed the screening of Hayao Miyazaki’s “Princess Mononoke however I found it weird hearing English voiceovers after watching all anime with English subtitles in the past. Does anyone feel the same or vice versa

Week 5

Is it [anime] a high or low cultural genre/media, according to Napier (2005)?

Anime is the Japanese name for animation (Napier, 2005a) which has a range of genres, one of the most viewed being science fiction (Napier, 2005b). Napier (2005a) also calls anime a medium - as is manga, the Japanese graphic novel, which forms the foundation for many anime.

According to Napier (2005a), anime cannot be categorized so easily as either high or low culture, but it does comprises a mixture of both high and low. High culture influences in anime include Kabuki, woodblock prints and the topics it examines and low cultural influences in anime include, for example, present day cinema and photography (Napier, 2005a).

There seem to be no barriers as to what societal or cultural factors are used in anime (which appeals to the popular culture) (Napier, 2005a; 2005b) and Napier (2005a) tends to classify anime (as does Cavallaro, 2006b) into three similar groups: apocalyptic (or catastrophic), the festival (or carnivalesque) and elegiac (or nostalgic) which Napier (2005a) states “goes beyond any distinction between high and low culture” (p.14).


What is the ‘shojo’ and how does it often function in anime?

Shojo are romantic comedy anime (Napier, 2005a), spelt ‘shoujo’ in Cavallaro (2006a). This type of anime incorporates young girls aged about 12 and 13 (Cavallaro, 2006a). Napier (as cited in Cavallaro, 2006a) states shojo, for men, function as a stress reliever from the pressures of their professional lives, but are also popular with young girls. Shojo incorporates the elements of cuteness (Cavallaro, 2006a, p. 11) and where the young girls are “portrayed as passive being[s] suspended in something of a timeless dreamland” (Cavallaro, 2006a, p. 11) who function as, for example, “pets” (Miyazaki as cited in Cavallaro, 2006a, p. 11) for men or “play toys for Lolita complex guys” (Miyazaki as cited in Cavallaro, 2006a, p. 11).

However, Miyazaki’s shoujo anime incorporates teenage females who present altogether different personality characteristics (Cavallaro, 2006a). They are brave, adventuresome, “risk-taking. . . . also compassionate, gentle and magnanimous” (Cavallaro, 2006a, p. 11). One of the functions of Miyazaki’s shojo is to question typical relationships between men and women (Cavallaro, 2006a).

I find it disturbing that young girls would be discovering role models in shojo and being passive ‘pets’ for men. Fancy being placed in the same class as cats, buggies and goldfish, where a woman’s every want and need must be fulfilled through a man. Even a bird can ‘bite’ back and a cat scratch! Through shojo, women are being stereotyped – their existence having no meaning unless they are a product to be controlled and cared for (or not) by the opposite sex (this the existence of many Japanese wives who must follow the traditional stereotypical role?). There are some dangerous underlying issues for the young women who delve into this anime sub-genre. America’s religious right voiced its opinion on the Harry Potter books, but neither Cavallaro (2006) nor Napier (2005) mention parents voicing their condemnation for shojo where their daughters are concerned. Napier (2005a) mentions the outcry that surfaced against “violent pornographic anime” (p. 8), for example, after a man who indulged in this type of anime killed four girls. Perhaps shojo is as destructive and unhealthy for the girls who follow it, as its portrayal of passive women may leave them open to abuse. At least Miyazaki has spoken out and his anime is giving an opposing viewpoint. Another perspective: if shojo inhibits the potential in stressed out businessmen from abusing their wives and families, all the good?


What are some of its [anime’s] subgenres?

Subgenres under science fiction include “mecha (giant robot) stories, android-based stories, cyberpunk, war sagas [and] political epics” (Cavallaro, 2006b, p. 17). Subgenres within fantasy include stories with an Asian traditional theme; stories with Western traditional theme; supernatural tales; myths and legends; “comic fantasies; [and] adventures of superhero/superheroine” (Cavallaro, 2006b, p. 17). Another subgenre is Shojo (as discussed above).

According to Cavallaro (2006b), some in the West view anime as a “cultish sub-genre” (p. 19).


Looking at Napier and Cavallaro (2006), discuss how anime is culturally ‘located’ – in the East or West, or somewhere else?

Although anime can be found in both the East and West, Napier (2005b) considers anime to be part of “a transnational stateless culture” (p. 24) as it has created a special place, across cultures, for itself on a global level. One reason for this is that anime characters, being un-Japanese-like, not only allow the Japanese to view something that is not wholly Japanese, but also has anime appealing to other cultures as well, such as America and Canada (Napier, 2005a). Another reason for the "stateless" (Napier, 2005b, p. 24) quality of anime is that the stories take place in environments that are not always identifiable as either Western or Asian (Napier, 2005b), or may be set in places other than Japan, for example, Europe or even Wales (Cavallaro, 2006a), yet anime also contain Japanese elements which have this medium appealing to the Japanese (Napier, 2005).

Anime, then, permits a global audience to escape to a ‘different’ space for their entertainment, one that can take them out of their own culture and setting. Among such audiences, Napier (2005b) mentions the younger generations who are conversant with electronic technology and for whom the culturally-mixed anime appeals; likewise, anime, aware of its global audience, allows itself to have a global flavour.

According to Cavallaro (2006), another factor which makes anime popular worldwide is that it allows people to choose from something other than American popular culture. Even anime’s story structure and complexity are unique from those in the West, while this uniqueness, which forms familiar features within anime for the Japanese, is what continues to have anime appealing to them (Cavallaro, 2006a). Perhaps it is not surprising that anime appeals in both the East and the West as its development was influenced by American cartoons and Disney animations as well as by its own homeland culture (Cavallaro, 2006).

After viewing the anime 'Princess Mononoke' (Miyazaki, 2006), I am not surprised anime have a global appeal. The forest setting, though not similar to New Zealand's forest type, had a universal feel about it. The anime certainly transplants a person out of their own culture and world and into another 'timeless' place. The expressions given to the characters also seemed universal. Most people can understand a happy face or one of anger without necessarily hearing the laughter or rage. Many societies understand the devastation of the environment and humans' destructive tendencies. Every society has its women of the brothels, whether they are a legally accepted group or not. Most people can associate with disease and identify with the rejection which comes when a person has, for example, Leprosy. We are all motivated by passions, whether they be, for example, greed or selflessness. Most people can appreciate heroic deeds and suffering. This film, this type of anime, touches on what makes us human and the decisions which we, if not individually, must face as separate societies or even as a global community.

References

Cavallaro, D. (2006a). Introduction. In The anime art of Hayao Miyazaki (pp. 5-13). London: McFarland & Company.

Cavallaro, D. (2006b). Frame of Reference. In The anime art of Hayao Miyazaki (pp. 15-28). London: McFarland & Company.

Miyazaki, H. (Director). (2006). Princess Mononoke. Tokyo: Studio Ghibli Productions.

Napier, S. (2005a). Why Anime? In Anime: from Akira to Howl's Moving Castle (pp. 3-14). Hampshire: Palgrave/Macmillan.

Napier, S. (2005b). Anime and Local/Global Identity. In Anime: from Akira to Howl's Moving Castle (pp. 15-34). Hampshire: Palgrave/Macmillan.




Wednesday, August 18, 2010

week 4

Week 4

How does Tolkien (1964) define fantasy?

Tolkien said “The human mind is capable of forming mental images of things not actually present.” (pp. 44) This naturally faculty is imagination. Fantasy is a higher form of art with images of things that are not only ‘not actually present’, but which are indeed not to be found in our primary world at all (pp.45). He thought, like witches cannot in the Primary World if they ceased to be Fantasy. But into quasi-magical secondary world a further fantasy or magic is too demand. Tolkien considered “Magic should be reserved for the operations of the magician. Art is the human process that produces by the way Secondary Belief.” “Enchantment produces a Secondary World into which both designer and spectator can enter, to the satisfaction of their senses while they are inside; but in its purity it is artistic in desire and purpose.”(pp.49)

Compare and contrast this to the other definitions from last week’s reader?

In Attebery’s (1980) article, W. R. Irwin has found the primary feature of fantasy, “an overt violation of what is generally accepted as possibility.” J.R.R.Tolkien said, “Founded upon the hard recognition that things are so in the world as it appears under the sun; on a recognition of fact but not a slavery to it.” (pp. 3) They all think fantastic occurs in fantasy is a common thing. They don’t have to explain why it won’t occur in real world because it’s a created period.

How does the fantasy genre relate to modern media such as video games?

With the progress of the media and social development, the spread of fantasy novels are not merely through books. Burn considered cross-media cultures are not by any means a new phenomenon. In the context of children’s contemporary media cultures- the game they play, the films and TV programmes they watch, the comics they read. (Burn,2005)
In my opinion, fantasy novel is more suitable for create a video-game. For example, Tolkien’s story have maps, lists, puzzles and so on; The Lord of the Rings gave rise to one of the most popular of modern game-genres, the RPG (roleplaying game).(pp.1) However, fantasy can create what kind of games depends on its structure and type.

Reference

Attebery, B. (1980). Locating fantasy. In The Fantasy Tradition in American Literature: From Irving to Le Guinn (pp.2-9). Bloomington: Indiana U P, 1980.

Tolkien, J.R.R. (1988; 1964). On Faerie Stories. In Tree and Leaf. London: Unwin Hyman.

Burn, A. (2005). Potter-Literacy –from book to game and back again; literature, film, game and cross-media literacy. Papers: Explorations into Children’s Literature Vol 14, No 3.

Tuesday, August 17, 2010

Week 2

What does Baetons (2001) mean by ‘monstration’, ‘graphiation’ and the ‘graphiateur’’?

 
Graphiation is best described as the ennuciation and physical visual of the narrative, the graphiateur being the visually represented character that projects said narrative. Baetons states
"Marion proposes to call graphiation the graphic and narrative enunciation of the comics, the graphiateur the agent responsible for it."
Monstration is when the events in a story are performed by the characters themselves, through dialogue, without any narrators intervention. (Baetons 2001)
Monstration is a technique that film usually applies, sometimes also with the inclusion of a narrator. Monstration is effective in visually driven media, where quick dialogue explanations are required to move the story forward and keep the plot at an interesting pace.

What does Khordoc think the Asterix series does better than HergĂ©’s Tintin?

Khordoc sees the techniques used in Asterix to be more fluid and visually driven than the techniques seen Tintin.
Tintin relies on complex plots which require hefty amounts of explanation. Information that is gained through either graphiation, or a narrator; sometimes the inner monologue of the main character.

 Khardoc (2001) states that Tintin "is grounded in a fairly intricate plot, thus, it is more highly narrated.....the balloons contain direct speech, but significant proportions of it are essentially narrative.......herges speech balloons often occupy approximately half the panel."

^so here you can see that a Tintin comic requires more concentration from the reader, which results in a slower less fluid read. Tintin also suffers from another handicap from its inflated dialogue; the large speech balloons leave less room for illustration driven narrative and also (khardoc 2001)  "Herge has not displayed the full range of sound that can be displayed graphically."
The lack of space doesn't allow for the use of onomatopoeia's; which can be a clever and easy way to visually drive a storyline.
These examples of where tintin fails, but (Khardoc 2001) "in the case of asterix , the story, despite certain variations, is fairly similar in most episodes." Since the plot is usually simple and familiar, more effort can be directed at driving the more visual and humour based storyline of Asterix. Khardoc (2001) goes on "The representation of sound is therefore one of the numerous strategies in this comic which contributes to creating humour, which is the series main purpose."

References

Baetons, J.(2001) Revealing Traces: A new theory of graphic annunciation. In Varnum, R & Gibbons, C, (ed). The Language of Comics: word and image. (PP. 145-155). Jackson: UP of Mississipi

Khardoc, C (2001) The Comics Books Sound Track: Visual sound effects in Asterix. In Varnum, R & Gibbons, C, (ed). The Language of Comics: word and image. (PP. 145-155). Jackson: UP of Mississipi

Sunday, August 15, 2010

SCREENING THIS WEEK

There will be a screening of Hayao Miyazaki's PRINCESS MONONOKE on Thursday 19th in WT 901 from 12 until 2.20 pm. It's a long film so we will need to start immediately after 12. Attendance is mandatory.

Week 3

Week 3

How has fantasy as a genre been defined? Find at least five formative definitions in Attebery
(1980).


In my opinion, fantasy is a special kind of genre. The character in the story usually not real exists. The author always creates some magic power for the character.
In Attebery’s (1980) article, W. R. Irwin has found the primary feature of fantasy, “an overt violation of what is generally accepted as possibility.” J.R.R.Tolkien, he is a famous fantasy writer. He said, “Founded upon the hard recognition that things are so in the world as it appears under the sun; on a recognition of fact but not a slavery to it.” (pp. 3)
Attebery described fantasy is any narrative includes some parts that is author make-up, the author clearly believes to be natural law. (Attebery, 1980) In fantasy novel, the impossible things will come true under some particular circumstances.
In fantasy novel, there are a lot of impossible characters, objects like rings or hats, or events. We can distinguish fantasy and related genres from these features.
Attebery said, “fantasy invokes wonder by making the impossible seem familiar and the familiar seem new and strange.” (pp.4)
Eric Rabkin explores an equally limited subgroup, his fantasy is what is more generally termed nonsense or absurdity; it involves periodic overturning of the ground rules of the fiction.(pp.4)

Reference

Attebery, B. (1980). Locating fantasy. In The Fantasy Tradition in American Literature: From Irving to Le Guinn (pp.2-9). Bloomington: Indiana U P, 1980.

What are some archetypes (e.g. common character types) of fantasy fiction?

Fantasy fiction always has some special characters types, like dragon, actually, we haven’t see a real dragon before; Wizards and dwarfs are always appear in fantasy fictions. For example, Tolkien’s Hobbit.
Except characters, another archetype of fantasy fiction is magic power. This magic power could belong to a person or an object. Something in fantasy fiction should be impossible and unbelievable. That is the biggest different with common fiction.

Saturday, August 14, 2010

Week 1

Sorry for my late posts. My computer bit the dust, just got a new one :)

Do you think comics are a children's or adult genre/media? 

I Believe that so called comics are definitely a genre suited for all ages. The subject matter of each comic or graphic novel, in itself is the dictator of the target audience; in this way the medium is exactly the same as any novel or other literary medium.
Tintin is directed at both. Great visuals and an adventurous storyline and main character draw in the younger crowd, whereas the more complex political issues and subtle adult humour, cater to adults. Farr (1991) said- *Tintin is* "a character who would appeal to children as much as grown ups, though for quite often different reasons..........the appeal has proved much wider; form children first learning to read, to aged Tintinophiles. Each finds their own level of understanding and appreciation."
 Also, Tintin in general (and espicially The Blue Lotus) deal with complex political issues  present at the time. Farr said- *Tintins*  "globetrotting adventures, have a rocksolid foundation in reality, enabling him to transcend fashion, age and nationality."
The Blue Lotus deals with issues, such as the Japanese Occupation of China, and the prevalent European settlement present at that time. Those issues could easily be missed, or misunderstood by a child, who is probably much more interested in where Tintins adventure will take him next. Farr said-
 "The child will be gripped by the excitement of Tintin, the comedy, even farce. The adult will additionally find political satire and parody, puns and prescience."

It was interesting reading The Blue Lotus at my current age, and realizing the subtleties and issues present, that I so easily missed as a reader in my youth.

How might HergĂ©'s The Blue Lotus address or relate to to what Said (1977) terms 'orientalism'?  

Orientalism is a wide broad ranging idea, that can best be described as the way in which Europe and the West interpret- or create an interpretation- of Eastern Asian countries. Tintin I believe, has a positive sense of Orientalism about it; Herge has attempted to be as accurate as possible, and inevitably portrays China in a positive, or at least neutral light. This is not always the case in other forms of Literary expression. Farr said-  "Orientalism can be discussed and analyzed as the corporate institution for dealing with Orient, dealing with it by making statements about it, authorizing views on it, describing it by teaching it, settling it: in short Orientalism as a way of dominating, restructuring and having authority over the Orient." So in essence other forms of Orientalism may be negative in ways, either enforcing stereotypes, or the creating a representation of what the west perceives the East to be. There is a negative portrayal of this type present in the blue lotus, with the inclusion of  Japanese characters. They appear as devious, buck toothed, spectacle wearing caricatures, and one such man is the main antagonist in the story. This racist portrayal exists for various reasons, mainly because of the Japanese invasion of several regions of china at that time, the West's general fear of Japan and Herges friendship with a Chinese Art student, who obviously skewed Herges bias in favour of the Chinese. 



Even with Herge's attention to detail, he could never be 100% accurate with his interpretation, no outsider could really taste what it is to truly live in what was then the Mysterious East. A point that Said (1977) Illustrates- "There were-and are-cultures and nations whose location is in the east, and their lives, histories and customs have a brute reality obviously far greater than anything that could be said about them in the west."



How and why are comics becoming more accepted as an art form? Can/should they be regarded as a literary genre? 

Comics and Graphic Novels are just as valid as any other way to tell a story. And in their own way they achieve a uniqueness that no other type of media could match. Varnum (2001) says-
"When an image is combined with words, as in a comic strip, the words become secondary but the language of the images themselves remain primary."

It its interesting to note that although in modern society some do not regard the comic or graphic novel as genuine art form, when in reality multi modal combinations of text and image, were actually one of the most ancient and original forms of art. Most ancient civilisations (and some present ones eg China) either combine picture with text, or use pictograph lettering- and thus truly combine image and text. Other religious and philosophical texts used elabarote works of art, combined with text; to drive home the story or spiritual insight. This in a way shows that negative views of Graphic Novels are a misconception, they are at least as relevent as any other form of media.
This form of media also allows the artist to pursue several methods of storytelling that other literature simply cannot . Varnum (2001) says-

"Words can provide a soundtrack to a sequence composed visually.Words and pictures can replicate one another. Words can clarify and amplify pictures, or vice versa. Words can function as elements in a picture. Words and pictures can operate on separate parellel tracks, each conveying an independent message. And finally, words and pictures can work together to convey an idea that neither could do alone."

Interestingly, i find that i enjoy adult graphic novels in my adulthood, more than i enjoyed comics/graphic novels as a child. I have  several Titles- Such as The Watchman- whose complex satirical socioeconomic and political commentary,would rival any book, movie or other accepted art form, in depth and entertainment value. 



References

Farr, Micheal. (1991). Tintin: The Complete Companion. London: John Murray.

Said, E. (1977). Orientalism. In Ashcroft, B. Griffiths, G. and Tiffin, H. (ed), The Post Colonial Studies Reader (pp 87-91). London: Routledge.

Varnum, R. & Gibbons, C. (ed).(2001). The Language of Comics; Word and Image. Jackson: U Press of Mississippi.